Auditory Processing Games


A 1: SPIN A RHYME

Purpose:

To provide practice in making words that rhyme.

Materials:

Draw two large circles onto a piece of tagboard. Divide each circle into 8 sections. On the first circle print beginning consonant letters, on the second circle print the following word endings: ing, ink, all, ad, ane, oil, ill, ock. Attach a spinner to each circle.

Procedure:

Start by just using the beginning consonant letter spinner. Leave the other spinner on one-word endings, changing the word ending spinner after every 10 spins. Each player takes a turn to spin the first spinner. Player must say the word spun by combining the beginning consonant with the word ending (Tutor identifies the ending). They must then tell if their word is a real word or a nonsense word. One point is scored for each real word. The player with the most points at the end of a designated time wins.

Variation:

Have the players use both spinners after word endings are familiar.


Picture images/a1.png.

A 2: DO WE RHYME?

Purpose:

To practice listening for words that rhyme.

Materials:

List of rhyming words and non-rhyming words. (See attached list.)

Procedure:

Volunteer reads two words aloud from the prepared list.

Child claps their hands if the two words rhyme and if not, puts their hands flat on the table and waits for the volunteer to read two more words. A star, or happy face, or sticker could be given for each correct answer.


'-ab'
cab
dab
gab
jab
nab
scab
slab
'-ag'
bag
brag
drag
flag
gag
hag
lag
nag
rag
sag
snag
tag
wag
wigwag
zigzag
'-ake'
bake
cake
fake
lake
make
shake
snake
take
wake
'-ap'
cap
chap
clap
gap
lap
map
nap
pap
rap
sap
slap
snap
strap
tap
trap
'-ash'
ash
bash
cash
dash
crash
flash
hash
lash
mash
rash
sash
slash
smash
thrash
trash
'-awn'
dawn
fawn
lawn
yawn
'-ax'
ax
lax
tax
wax
relax
'-and'
band
brand
gland
grand
hand
land
rand
sand
stand
understand
'-ack'
back
black
crack
jack
pack
sack
shack
smack
'-alk'
talk
walk
chalk
balk
'-ay'
bay
clay
day
gray
hay
jay
lay
nay
may
pay
play
ray
say
stray
way
sway
'-age'
age
cage
page
rage
stage
wage
'-am'
am
clam
dam
ham
jam
ram
beam
cream
dream
gleam
scream
steam
stream
team
'-ape'
cape
drape
grape
tape
'-ast'
blast
cast
fast
last
mast
past
outcast
'-act'
act
fact
pact
'-ang'
bang
clang
fang
gang
hang
pang
rang
sang
slang
'-ar'
bar
car
far
jar
mar
star
tar
guitar
'-ad'
bad
cad
dad
fad
gad
glad
had
lad
mad
pad
sad
bread
dead
'-ail'
fail
hail
jail
mail
nail
rail
sail
snail
tail
'-ame'
came
dame
fame
flame
lame
name
tame
same
shame
became
nickname
'-aw'
claw
draw
flaw
law
maw
paw
raw
saw
straw
'-ank'
bank
drank
Hank
plank
prank
rank
sank
spank
tank
thank
yank
'-ark'
ark
bark
dark
hark
lark
mark
park
shark
remark
'-aze'
blaze
daze
graze
gaze
haze
maze
'-ane'
cane
;ane
sane
airplane
wane
Jane
'-all'
ball
call
fall
gall
hall
small
tall
wall
'-ade'
blade
fade
grade
jade
made
shade
spade
trade
wade
parade
marmalade
serenade
'-amp'
camp
lamp
ramp
stamp
tramp
vamp
'-ant'
ant
chant
grant
pant
plant
slant
'-aint'
faint
paint
saint
'-art'
art
cart
chart
dart
part
smart
start
'-an'
plan
ran
tan
van
began
Japan
ban
can
fan
man
pan
bean
clean
dean
lean
'-each'
beach
bleach
each
peach
preach
reach
teach
'-ed'
bed
fed
led
red
shed
sled
wed
bleed
breed
deed
feed
need
seed
weed
'-en'
Ben
den
glen
hen
ken
men
pen
ten
then
when
'-ess'
chess
dress
less
mess
press
stress
address
recess
success
'-ick'
brick
chick
click
kick
lick
nick
pick
quick
sick
stick
thick
tick
wick
'-ief'
brief
chief
grief
thief
belief
relief
'-ime'
crime
dime
lime
slime
time
bedtime
'-ike'
dike
hike
like
pike
spike
strike
alike
dislike
'-im'
brim
dim
grim
him
rim
skim
slim
swim
trim
vim
whim
'-eek'
cheek
creek
Greek
leek
,eek
seek
reek
week
'-est'
best
chest
crest
quest
jest
nest
pest
rest
test
west
zest
'-ee'
bee
flee
free
see
three
tree
'-end'
bend
blend
end
friend
lend
mend
send
spend
tend
trend
attend
defend
depend
pretend
'-id'
bid
did
hid
kid
lid
mid
rid
skid
slid
'-ill'
bill
chill
dill
fill
frill
grill
gill
hill
ill
kill
mill
pill
sill
skill
spill
still
till
will
'-earn'
'-eed'
bleed
breed
deed
feed
need
seed
weed
'-et'
bet
get
jet
let
met
net
pet
set
wet
diet
alphabet
cabinet
'-ide'
bride
hide
ride
side
slide
hide
wide
outside
'-ent'
bent
cent
dent
lent
rent
sent
spent
vent
went
cement
content
event
invent
'-und'
bound
found
ground
hound
mound
pound
round
sound
'-ean'
bean
clean
dean
lean
'-eep'
cheep
creep
deep
peep
seep
sheep
sleep
weep
asleep
'-eat'
beat
cheat
eat
heat
meat
neat
seat
treat
wheat
defeat
'-y'
bay
clay
day
gray
hay
jay
lay
nay
may
pay
play
ray
say
stray
way
sway
buy
by
cry
dry
fly
fry
guy
my
sky
sly
spry
spy
sty
try
why
July
rely
butterfly
lullaby
boy
coy
joy
toy
enjoy
'-ib'
bib
crib
fib
rib
'-im'
brim
dim
grim
him
rim
skim
slim
swim
trim
vim
whim
'-ep'
cheep
creep
deep
peep
seep
sheep
sleep
weep
asleep
step
'-ell'
bell
cell
dell
dwell
fell
sell
smell
spell
swell
tell
well
yell
'-ice'
dice
ice
lice
mice
nice
price
rice
slice
spice
twice
'-eck'
check
deck
neck
speck
wreck
'-ept'
kept
slept
wept
'-ine'
dine
fine
line
mine
nine
pine
shine
vine
whine
wine
recline
refine
sunshine
'-ip'
chip
clip
drip
flip
hip
lip
nip
rip
ship
sip
skip
slip
snip
strip
tip
trip
whip
ship
'-oke'
coke
joke
poke
smoke
spoke
'-ive'
dive
drive
five
hive
live
strive
thrive
arrive
survive
'-oon'
boon
croon
loon
moon
noon
balloon
cartoon
cocoon
raccoon
'-ot'
blot
clot
cot
dot
got
hot
jot
lot
not
plot
pot
rot
shot
slot
spot
tot
trot
forgot
boot
hoot
loot
root
shoot
toot
'-old'
bold
cold
fold
gold
hold
mold
old
scold
sold
told
marigold
'-ob'
Bob
cob
job
mob
rob
snob
sob
'-oop'
coop
droop
loop
scoop
stoop
troop
'-ing'
bring
cling
ding
fling
king
ping
ring
sing
sling
spring
sting
string
swing
thing
wing
wring
'-oot'
boot
hoot
loot
root
shoot
toot
'-ipe'
gripe
pipe
ripe
stripe
swipe
wipe
'-one'
bone
cone
lone
stone
tone
zone
alone
'-ock'
block
clock
dock
lock
mock
rock
shock
sock
stock
'-ound'
bound
found
ground
hound
mound
pound
round
sound
'-op'
coop
droop
loop
scoop
stoop
troop
cop
fop
hop
lop
mop
shop
slop
sop
stop
top
'-ire'
fire
hire
tire
wire
'-ong'
gong
long
song
belong
'-our'
flour
hour
our
sour
'-od'
cod
hod
nod
plod
pod
'-ink'
blink
brink
clink
drink
ink
link
pink
sink
stink
think
wink
'-it'
bit
fit
hit
kit
knit
lit
pit
quit
sit
slit
spit
split
wit
'-ook'
book
cook
hook
nook
shook
took
overlook
'-ouse'
blouse
house
louse
mouse
'-og'
dog
frog
hog
jog
log
'-am'
am
clam
dam
ham
jam
ram
beam
cream
dream
gleam
scream
steam
stream
team
'-ow'
bow
cow
how
now
brow
plow
allow
blow
flow
glow
grow
know
low
mow
row
show
slow
snow
below
rainbow
bungalow
'-ool'
cool
drool
fool
pool
school
spool
stool
tool
'-int'
faint
paint
saint
hint
lint
mint
print
tint
footprint
'-oil'
boil
coil
foil
soil
toil
'-oss'
boss
cross
loss
moss
toss
across
'-ix'
fix
mix
six
'-ow'
bow
cow
how
now
brow
plow
allow
blow
flow
glow
grow
know
low
mow
row
show
slow
snow
below
rainbow
bungalow
'-uff'
bluff
cuff
fluff
gruff
huff
muff
puff
ruff
stuff
'-ump'
bump
dump
hump
jump
lump
plump
pump
rump
slump
stump
thump
'-ug'
bug
drug
dug
jug
hug
lug
mug
plug
pug
rug
slug
snug
thug
tug
'-un'
bun
fun
gun
run
spun
stun
sun
'-own'
brown
clown
drown
down
frown
gown
town
'-unch'
bunch
crunch
hunch
lunch
munch
punch
'-oy'
boy
coy
joy
toy
enjoy
'-ull'
dull
gull
hull
lull
skull
'-ung'
flung
hung
lung
rung
sprung
strung
stung
sung
'-ub'
club
cub
grub
hub
scrub
stub
tub
hubbub
'-um'
chum
drum
gum
hum
mum
rum
scum
sum
slum
'-unk'
bunk
drunk
hunk
junk
shrunk
sunk
'-uck'
duck
buck
chuck
luck
muck
struck
stuck
tuck

A 3: DO YOU HEAR WHAT I HEAR?

Purpose:

To distinguish different sounds

Materials:

Your own voice, tagboard, pictures, bingo type markers/

Cut an 8" x 8" square from tagboard and then divide the square into 2" x 2" sections. Cut out 16 pictures that correspond to sounds you can vocalize and paste them on the playing board.

Procedure:

Have the child listen to your vocalization of the sound and cover the corresponding picture on the game board with a marker.

Example of Possible Sounds to Use

Horn, dog barking, bell, horse whining, car starting up, piano, cat meow, sheep baa, bird chirping, duck quacking, chicken cheeping, rooster cock-a-doodle-doo, cow moo, pig oinking, hands clapping, fingers snapping, drums, tambourine, plane flying over, choo from train, clock ticking, alarm clock ringing, door slamming.


Picture images/a3a.png. Picture images/a3b.png.

A 4: TREASURE HUNT

Purpose:

Rhyming picture to picture (good for non-readers).

Materials:

Treasure Hunt game board (see diagram) enlarged and transferred onto heavy tagboard, or manila folder Picture cards (see following page) individually transferred onto the tagboard Two markers: two gold play coins, for example.

Procedure:

The first player draws a card. If the two pictures on the card are rhyming words, they move ahead one space. If they don't rhyme, they stay where they are. The first player to reach Finish is the winner.


Picture images/a4a.png. Picture images/a4b.png.

A 5: SUBMARINE GAME

Purpose:

Rhyming picture and word

Materials:

Submarine game board (see diagram) enlarged and transferred onto heavy

tagboard or manila folder.

Picture/word cards (see following page) transferred onto tagboard and individually cut out.

Two markers; small toys, buttons, pictures of fish, etc.

Procedure:

First player draws a card and decides which of three words on card rhyme with the picture at top of card. If they choose number one, they move marker one space on the game board; if number two, two spaces, etc. The first player to reach Finish is the winner.

Variations:

Make additional cards to meet the needs of an individual child depending on the sounds or words they may need help with.


Picture images/a5a.png. Picture images/a5b.png.

A 6: SPIN A PIN

Purpose:

Beginning sounds (ending sounds, blends, or vowels)

Materials:

A sturdy plastic plate; a large safety pin (diaper pin); a round-headed paper fastener. Place the paper fastener through the small end of the pin and center of the paper plate. Spread the ends of the fastener behind the paper plate. Be sure it is loose enough so the pin will spin when the plate is placed on a table. Write the sounds the child needs to learn around the edge of the plate.

Procedure:

Child spins the pin and must identify the letter it lands on and says a word beginning with that sound.

Variations:

Follow the same procedure writing ending sounds, blends, or vowels around the edge.


Picture images/a6.png.

A 7: LETTER SOUNDS

Purpose:

To learn the auditory sound of letters and to listen for the position in a word.

Materials:

Alphabet cards, green circle, red circle, and list of words.

Procedure:

Choose two or three letters to work with and prepare a list of words having those letters at the beginning or ending of each word. Lay one of the letters in front of the child. Place the green circle to the child's left. the red circle to their right, then read the list of words aloud one at a time. Have the child repeat the word and point to the green circle if the letter is heard at the beginning of the word or the red circle if it is at the end.



A 8: ACTIVITIES FOR DEVELOPING AUDITORY MEMORY

Play "1 went to the store and brought some __________." Each player, in turn, names an item, always repeating all items previously named. Can be done alphabetically if desired.

Have the child repeat a series of numbers or words: Say "1-5", "6-9-3", "4-1-3-9" or "dog-book", Rabbit-box-chair", etc.

Have the child close their eyes. Tap out a rhythm with a stick. Have the child tap back the same rhythm.

Give a word such as "sat" and have the child tell you all the rhyming words they can think of. Have the child repeat sentences, verbatim: "A small mountain is a hill."

Repeat tongue twisters: "Betty Batter made some butter. Now if Better Batter made some butter, where is the butter Betty Batter made?"

Play Simon Says: Give directions such as "Simon says hold left ear with right hand". Simon says, "hop on left foot three times, right foot twice and both feet four times."

Take objects from around the house, school: Spoon, tape, paper (to crumple, to tear,) etc. Show the child the objects and the sound they make. Then have them turn around. You make two sounds, and then they tell you what they were, in order. Build numbers up from 2 to 3 to 4, etc.

Bring a "surprise" sack with you. Give clues about what is in the sack. The child must listen carefully to reason from your clues and guess what is in the sack.

Give the child orally a set of directions which they must follow to find the day's activity which you have hidden.

Read a good description of a setting or character from a story. Have the child draw a picture of what you have described. Then reread the description and let them decide if they might want to add something.

Play THUMBS UP:

Read a story and have the child listen for: A particular beginning sound.

A particular ending sound; A particular blend; A color.

The child sits with their thumbs up. When they hear the sounds, they put their thumbs down.


A 9: SHAPES AND SIZES

Purpose:

To follow verbal directions (to differentiate shapes and sizes).

Materials:

Using black, brown, blue, red, green, yellow, and white construction

paper, draw the following on each color:

- 3 circles - diameters 3", 2", 1"

- 3 squares - 3x3, 2x2, lx1

- 3 triangles - 3x3x3, 2x2x2, lx1x1

- 3 rectangles - 3x1-1/2, 2x1, lx1-1/2

Before cutting, cover entire piece of construction paper with clear contact

paper, front and back. The cutting process acts as a sealer.

Procedures:

Using the largest, geometric shapes, ask the child to listen to complete directions, and follow them when the volunteer says "Go".

1. Give me the large white circle. - - - "Go"

2. Give me the white circle and the black circle. - - - "Go"

3. Give me the blue square and the brown circle. - - - "Go"

Directions may become longer and more complicated as the child is ready for them.

Place the littlest yellow square underneath (on top of, next to) the largest blue circle.

Place the shapes in order so that the largest blue square is first, the smallest brown circle is second, and the smallest red triangle is third.

Place a penny on the smallest white triangle.


A 10: SACK OF DIRECTIONS

Purpose:

To follow verbal or written directions.

Materials:

Brown paper bag containing cards on which directions are written.

Example:

- Stand Up.

- Walk to the door.

- Tap your head 3 times.

Or

- Close your eyes.

- Clap your hands 5 times.

- Put your hands on your head.

- Open your eyes.

Procedure:

For following verbal directions:

Child picks a card from the sack. You read the directions to them aloud only once. They do what they have said. Then you pick a card and let them read the directions to you once and you follow them. They must be sure to watch if you are doing the right thing (sometimes make a mistake intentionally).

For following written directions:

Child picks a card from the sack and reads it to themself, either silently or aloud. They must do what they have read. Then you take a turn. Let them see the card too so they can judge if you are doing it correctly.


A 11: NOSE TO NOSE

Purpose:

To practice identifying body parts, auditory processing.

Procedure:

Direct the child to touch body parts, other body parts or have child read.

command cards as able.

nose to knee wrist to ankle

chin to chest fingers to shoulder

elbows to knees foot to leg

ear to shoulder hands to back

hands to lips elbow to stomach

heels to heel wrist to back



A 12: DEVELOPING SPATIAL RELATIONSHIPS

1. Direct the child to point above, below over, under and between objects in the room. Repeat with eyes closed.

Example: over the door over your shoulder

below the window above the pictures

under the chair below the chalkboard

between the desks over the wastebasket

under the desk between the books


2. Direct the child to move designated parts in a specific direction.

Examples: Put your head down.

Put your finger up.

Put your fingers under your feet.

Put your hands behind your legs.

etc.


3. Direct the child to move their body in relation to objects in the room.

Examples: Move so that the door is in front of you.

Stand in front of your table.

Move so that you are between two chairs etc.


4. Instruct the child to follow directions such as:

Examples: hop to right hop back

hop to left skip back

hop forward jump forward



A 13: WORD ENDING FAMILIES

Purpose:

To practice end sounds and forming "CVC" words, vocabulary exercise.

Materials:

Laminated sheets with an end sound printed at the top: "at" "en" "og" etc. and several upper-case letters printed below, all of which will form a word when put in front of the end sound. Corresponding laminated sheets with pictures of the words.

Procedure:

Have the child say the end sound. Next, have them say the sound of one of the letters below. Next, they can write the letter (or use a letter tile) in the space in front of the sound and say the word. Do this with each of the letters until they have worked out what all the sounds/words are. Use the pictures to confirm they are correct, and to talk about any vocabulary the child did not know.



A 14: RHYMING PUZZLE CARDS

Purpose:

To practice rhyming words, picture to picture; vocabulary-building.

Materials:

Jigsaw pieces, with pictures and words on them.

Procedure:

Break apart the puzzle pieces and have the child try and put them together, saying the words as they do so.



A 15: SPELL IT

Purpose:

To practice making CVC words; beginning and end sounds; vocabulary.

Materials:

Game boards with three pictures of different objects that are spelt with CVC words on the left-hand side, and three boxes to the right, the middle one of which contains the vowel. An envelope containing the beginning and end sounds.

Procedure:

First the child looks at the pictures and tells what they are. Next, they think about what letters they need to spell these words. They then take a letter from the envelope. If they need it to spell one of the words, they place it on their game board and take another turn. If they cannot use the letter, the next player has a turn. The first person to spell all the words on their card shouts "Spell It!" and wins the game.